We Don’t Just Design Flows. We Design Time.

We Don’t Just Design Flows. We Design Time. - Rachid - Human first - relkaddouri.com

1. The Hidden Dimension of UX

When we talk about UX, most discussions orbit around flows, screens, and usability.
But there’s a dimension that often goes unnoticed: time.

Every product shapes how people experience time:

  • How long they wait.
  • When they are reminded.
  • How quickly they can recover from an error.
  • Whether they return tomorrow… or abandon forever.

Bad design steals time. Good design respects it.


2. The Myth of Efficiency

We’ve been trained to think about “reducing clicks” as the holy grail. But fewer clicks don’t always mean better design.

Example:

  • A flight booking site with 3 steps that takes 5 minutes because of loading screens.
  • Another site with 7 steps that takes 90 seconds because everything is clear and fast.

👉 Which one respects the user’s time?

Time ≠ speed.
Time = quality of the experience through time.


3. Dimensions of Time in UX

a) Waiting Time

  • Loading screens, approvals, support tickets.
  • Every second of waiting carries emotional weight.
  • Netflix mastered this: preload + smart recommendations reduce “decision time,” not just loading time.

b) Reminder & Rhythm

  • Notifications are essentially time design.
  • Poorly timed → irritation.
  • Well-timed → habit formation.
  • Example: fitness apps nudging after dinner when energy is higher.

c) Recovery Time

  • How fast can a user bounce back after an error?
  • “Undo” is one of the most humane time-design patterns ever invented.
  • Google Docs auto-save changed the game → zero recovery time for crashes.

d) Lifetime Value of Time

  • Does the product respect users across weeks, months, years?
  • Dark patterns may drive short-term engagement but waste long-term trust.

4. Designing with Time in Mind

Principle 1 — Time is Contextual

The same 30 seconds feels different:

  • 30s while waiting for Uber (normal).
  • 30s when confirming a payment (anxiety).

Principle 2 — Design Rhythms, Not Just Steps

  • Products should sync with the natural rhythm of users.
  • Duolingo doesn’t just teach; it creates a daily ritual.

Principle 3 — Respect Scarcity

  • Time is the only resource users can never get back.
  • Ethical UX = designing experiences that give time back, not drain it.

5. Case Studies

Case 1 — Banking Apps

  • Old model: 3–5 days approval, users lost in uncertainty.
  • New model: real-time updates (“Your transfer is being processed, expect completion in 2 hours”).
  • Result: trust increases because time is made visible.

Case 2 — Healthcare Systems

  • Patients repeating info at every step = time wasted + emotional fatigue.
  • A connected patient portal saves time across visits.
  • Designing for time here = designing for dignity.

Case 3 — Gaming

  • Game designers are masters of time design.
  • Cooldowns, streaks, daily rewards → they know exactly how to pace engagement.
  • Question for UX: can we borrow the pacing without the manipulation?

6. From Flows → Temporal Design

Most UX frameworks are spatial: screens, flows, journeys.
 But mature design must be temporal: it must ask, “How is time felt, stretched, compressed, respected?”

Tools to integrate:

  • Timeline mapping → when things happen, not just where.
  • Temporal personas → not just who the user is, but when they engage.
  • Service blueprints with time markers → highlighting bottlenecks and gaps.

7. The Ethics of Time

At senior level, the question is no longer: “Is it usable?”
 It’s: “Does it respect the user’s time?”

Because flows end.
Screens change.
But the memory of time wasted — or time respected — stays forever.


What product do you think designs time best?
And what’s the worst example of wasted user time you’ve seen?

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